Sony has supported the PS3 with a number of new intellectual properties, including Resistance: Fall of Man, Folklore, and Uncharted. One of the most successful of these original games has been Heavenly Sword. Nicknamed “Goddess of War” for its hack-and-slash gameplay and female heroine, Heavenly Sword has been one of the best-selling titles for Sony’s beleaguered system. Much has been made of the gorgeous design for Nariko, the female lead, with her flowing red hair and fierce countenance. Fortunately for gamers, there is a quality game behind the pretty face on the box cover.
What stands out the most about Heavenly Sword are its incredibly high production values. Sony threw a lot of money and manpower at this game, and it shows. The game looks gorgeous - this title really shows off the graphical prowess of the PS3. The characters animate very smoothly, which is no surprise given the extensive amount of motion capture that was done for the game (the included “Making of” videos show this in detail). Especially impressive is the realistic way characters’ facial expressions move during cutscenes, and the perfect sync between the voices and the characters’ mouths. The developers actually motion captured actors’ faces to make sure everything looked right. The actor who played the CGI character of Golem in the Lord of the Rings movies directed the motion capture for Heavenly Sword, so it should come as no surprise how authentic all of the movement looks in the game. The art direction is also amazing. The environments and characters show a mix of medieval European and feudal Japanese styles. There is always something beautiful to look at while playing. The characters are also well-designed. Nariko has impressive star quality, but the real standouts are the bosses. The slovenly obese Roach, the lizard-like Whiptail and the gaunt Fox are quite memorable. All is not perfect graphically, though. There are numerous framerate dips when the action gets intense – I guess even the vaunted PS3 can be taxed! Overall, though, this is a game that you’ll want to show off to your friends.
The high production values extend to the sound arena. The voice acting is Hollywood-quality. King Bohan, your main adversary, is an absolute riot with his “why am I surrounded by frickin’ idiots” schtick. Nariko sounds appropriately solemn and serious, while your sidekick Kei conveys a scary sense of not being entirely sane. The only weak spot here is the voice of Whiptail, who hams it up a little too much. The music is also top-notch. Like the art design, the compositions mix classical European elements with Asian influences, and the results are a marvel. I would love to get the soundtrack to this game (unfortunately, a Google search revealed that no official soundtrack exists, despite numerous message board posts requesting an official soundtrack).

All the productions values in the world would not matter much, though, if the gameplay was weak. Fortunately, the game plays well, but not without some flaws. Heavenly Sword is clearly inspired by God of War and Devil May Cry. Basically, you have a speed attack and a heavy attack (the square and triangle buttons, respectively), and can chain them together for various combinations. Doing so builds up a meter that allows you to perform a full-screen instant kill attack on an enemy by pressing the circle button. You can also counterattack by pressing the triangle button just as an enemy is about to attack you. Blocking is automatic so long as you are not pressing a button, although certain enemy attacks and combinations cannot be blocked. Once you acquire the Heavenly Sword, you unlock three different attack styles: speed style (the default style), range style (activated by pressing L1 in combination with the square and triangle buttons) and heavy style (activated by pressing R2 in combination with the square and triangle buttons). Speed style involves quick but not very powerful attacks, range style transforms the Heavenly Sword into swinging blades attached to chains (just like Kratos’ weapons), while heavy style involves slow but powerful attacks. Additionally, certain enemies will flash different colors corresponding to one of the different styles; their attacks can only be blocked or counterattacked while in that style.
All of this adds up to a combat system with a great deal of depth. Unfortunately, little of that depth is needed for most of the game while on default difficulty (the only difficulty level available during the first playthrough). Button-mashing will serve you just fine until you reach the very end. Indeed, I didn’t really understand the combat system until I got to the final boss, who requires you to learn to block and counterattack in different stances. After beating him, I went back and played some of the earlier stages with my new knowledge and ended up dispatching enemies with ease. I thought, “Oh, so this is how you are supposed to play!” At least there is Hell difficulty (unlocked upon finishing the game) to allow me to put my newfound skills to the test.
All is not hack-and-slash in this game, however. Many segments involve you playing as Nariko’s sidekick and adoptive sister, Kei. Kei does not get down-and-dirty with the enemies like Nariko, instead relying on an arrow gun to take down foes from a distance. You can actually control the arrows mid-flight using the “Aftertouch” system. This involves holding down the firing button during the arrow’s flight, which slows down the action Matrix-style. You can then use the analog stick (or the Sixaxis motion controls) to move the arrow in flight. Note that Aftertouch controls are set by default to use the Sixaxis motion controls, but I highly recommend turning off all motion controls immediately upon booting up the game, as they are unresponsive and frustrating. Kei’s sections provide a nice break in the action from Nariko’s frantic combat, although they tend to be pretty easy in comparison. Nariko also has a couple of levels in which she controls a cannon mounted on top of a fortress, tasked with destroying enemy catapults. The cannon controls similarly to Kei’s arrow gun, using the Aftertouch system to control the cannonballs in flight.
Periodically during the game, and especially during boss fights, you will be required to participate in God of War-style quick time events. These involve quickly pressing controller buttons that are flashed on the screen. I must say, I hope this particular gameplay fad dies out soon, as I find these sequences incredibly annoying. In Heavenly Sword, the window for pressing the buttons is often very short, not giving you time to react. Instead, you will find yourself having to memorize the button sequences through trial-and-error, and some of the sequences are quite lengthy. These events are one of the worst parts of the game.
The story is passable, but not particularly memorable. Basically, the clan to which Nariko belongs is responsible for protecting the Heavenly Sword, and King Bohan is commanding his armies against Nariko’s clan to try and obtain the Heavenly Sword. How did Nariko’s clan become charged with protecting the Heavenly Sword? How did the sword come into being? Why does King Bohan want it? Good questions, none of which are answered in the narrative. Moreover, there are a number of logical inconsistencies in the story. King Bohan commands an army of thousands to go out to acquire the Heavenly Sword, but when he acquires it (temporarily) during the game, he has it placed in the general armory, protected by just one guard. If the sword is so darn important to him, why does it not get a special storage place with a huge contingent to protect it? Also, Nariko becomes a fighting machine when using the Heavenly Sword, even transcending death itself. Yet at the end of the game, she says that the Heavenly Sword is “just a sword.” Was she not paying attention to the preceding events in the game? Fortunately, the writing in the game is well done, helping to mask many of the game’s plot flaws.
Heavenly Sword has its flaws, but is nonetheless a very strong action title for the PS3. After completing the game, I found myself eager to play again on the higher difficulty level, which is always a good sign. I definitely would like to see a sequel, as this property shows significant potential to become a AAA franchise.
Game Length: 8-10 hours on normal difficulty, first playthrough.
Graphics: 9/10 – gorgeous art direction with great animation, although the framerate dips on occasion.
Sound: 10/10 – top-notch music and voice acting.
Story: 6/10 – generic plot with some logical holes, but good writing helps make up for it.
Gameplay: 8/10 – strong combat system, although the game does not require you to use the amount of depth available to you.
Overall: 8/10.